![]() New blender however allows you to edit multiple groups at once, so just select them all and edit that way, makes the process a lot simpler. ![]() Windows only appear daunting because of all the mesh groups. ![]() There is a tutorial on s4s covering how to make window cutout which you need to make the new cutout resource, and they cover import and export. Golden snitch deco: theres a high poly version (19k) and a lower poly version (9k). You can look up videos explaining the basic tools of blender, blender guru on youtube does a series that covers a lot of things, even rendering that goes through a lot of techniques important to making cc for various versions of blender, but they are all pretty relevant, but the chair, anvil and sofa ones are probably the best. Sul sul One more set for potterheads :) This time there are many objects Almost everything is base game compatible. Every window shape requires a different approach, so it’s not something that can be explained in a tutorial.Īll I can really suggest is export it and mess around with the mesh without the thought of creating something at the end (you don’t need that pressure). Maybe posting this someone might know of an edit, it’s not a window I have personally tackled.Īs for editing it, I really can’t suggest anything because i edit windows based on the techniques I have learnt over the years and my knowledge of blender and it’s tools. ![]()
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